Eprom Jumpers for Bally Mpu AS-2518-35 / -133 (Read the Notes 0n the -133 below a ways!!) Modification for AS-2518-133 to AS-2518-35 and vice versa (AND Jumpers for AS-2518-17 follow) This file also contains jumpers for Stern MPU 100/200 Note: Source for all Bally jumpers on -17, -35, and -133 came from the generaly available Bally documetation. Some odd ball combinations are given from a Two Bit Score Amusement flyer Also one or two I made up. for the -17 board. Any not given with a source came from the any errors are likely my own. For Stern mpu200; data was from Stern doc. d_overturf@yahoo.com Any Errors are my own! Jumpers for Bally AS2518-35 and Bally AS2518-133 -------------------------------------------------------------------------------- 1. VERIFIED U1 2316 OR 9316 PROM U2 2316 OR 9316 PROM U6 2316 OR 9316 PROM E1-E4, E2-E6, E7-E8, E9-E11, E12-E36, E13-E15, E16A-E19, E31-E32, E33-E34 -------------------------------------------------------------------------------- 2. VERIFIED U1 2716 EPROM U2 2716 EPROM U6 2316 OR 9316 PROM E1-E5, E2-E4, E7-E8, E11-E25, E10-E12, E13A-E14, E31-E32, E33-E34, E16A-E19 -------------------------------------------------------------------------------- 3. U1 2716 EPROM U2 2716 EPROM U6 9332 PROM E1-E5, E2-E4, E7-E8, E11-E25, E10-E12, E13A-E14, E31-E32,E16A-E34, E33-E29 -------------------------------------------------------------------------------- 4. NOTE THIS CONFIG FROM BALLY MAY NOT WORK. IT IS LIKE #2 EXCEPT FOR JUMPERS TO U5. SIMILAR TO #14A. NOTE FURTHER THAT THIS IS IDENTICAL TO #6. SEE NOTE WITH CONFIG #6 ON THE 2316'S. THIS IS DIRECT FROM THE BALLY SHEET. U1 2716 EPROM U2 2716 EPROM U5 2716 EPROM U6 2716 EPROM E1-E5, E2-E4, E7-E8, E11-E25, E10-E12, E13A-E14, E31-E32, E33-E34, E16A-E19, E26-E29, E28-E30 -------------------------------------------------------------------------------- 5. U2 9332 PROM U6 9332 PROM E4-E12, E7-E8, E10-E11, E13A-E14, E20-E33, E31-E32, E16A-E34 -------------------------------------------------------------------------------- 6. NOTE THAT THIS IS IDENTICAL TO #4. IF THIS IS GOOD FOR THE #4 CONFIG IT MAY ONLY WORK WITH THE OLDER 2316'S THAT DID NOT USE PIN 20. (LATER ONES DID USE PIN 20. SEE PINBALL BOOK). NOTE FURTHER THAT THIS IS FROM THE BALLY SHEET. U1 2716 PROM U2 2716 PROM U5 2316 PROM U6 2316 PROM E1-E5, E2-E4, E7-E8, E11-E25, E10-E12, E13A-E14, E31-E32, E33-E34, E16A-E19, E26-E29, E28-E30 -------------------------------------------------------------------------------- 7. U1 2316 PROM U2 2316 PROM U5 2316 PROM U6 2316 PROM E1-E4, E2-E6, E7-E8, E9-E11, E12-E36, E13-E15, E16A-E19, E31-E32, E33-E34, E26-E20, E28-E30 -------------------------------------------------------------------------------- 8. U2 9332A PROM NOTE: SIMILAR TO #9 IF NOT WORK TRY U6 9332A PROM JUMPERING AS IN #9. SEE NOTES BELOW. E4-E12, E7-E8, E13-E15, E9-E11, E16A-E34, E29-E33, E31-E32 -------------------------------------------------------------------------------- 9. VERIFIED U2 2532 EPROM U6 9332A PROM E4-E12, E7-E8, E10-E11, E13A-E14, E16A-E34, E29-E33, E31-E32 -------------------------------------------------------------------------------- 10. U2 68764 PROM BALLY NOTES (8K) E4-E13A, E7-E8, E11-E35, E9-E12 -------------------------------------------------------------------------------- 11. VERIFIED U2 2532 EPROM U6 2732 EPROM BALLY NOTES RAPID FIRE / GRAND SLAM E4-E12, E7-E8, E10-E11, E13A-E14, E16A-E29, E31-E32, E33-E35 -------------------------------------------------------------------------------- 12. VERIFIED FROM DEO. U2 2732 EPROM U6 2732 EPROM E4-E13A, E7-E8, E10-E11, E12-GND, E16A-E29, E31-E32, E33-E35 -------------------------------------------------------------------------------- 13. U1 2316 OR 9316 EPROM U2 2316 OR 9316 EPROM U6 2716 E1-E4, E2-E6, E7-E8, E9-E11, E12-E36, E13A-E19, E16A-E18, E31-E32, E33-E35 -------------------------------------------------------------------------------- 14. THIS IS THE CONFIGURATION LISTED BY BALLY IN THE SECOND DOCUMENT. U1 2716 EPROM U2 2716 EPROM CONFIGURATION VERIFIED U6 2716 EPROM E1-E5, E2-E4, E7-E8, E11-E25, E10-E12, E13A-E14, E31-E32, E33-E35,E16A-E18 -------------------------------------------------------------------------------- 14A. VERIFIED FROM DEO. #14 ABOVE WILL ALSO WORK. U1 2716 EPROM U2 2716 EPROM U6 2716 EPROM E1-E5, E2-E4, E7-E8, E11-E25, E10-E12, E13A-E14, E31-E32, E33-E34, E16A-E34, E19-E33 -------------------------------------------------------------------------------- 15. VERIFIED FROM DEO. U2 IS U1/U2 COMBINED FROM (9316'S). U1 IS AT PROM ADDR 0000x U2 AT 0800x IN THE 2732 EPROM. U2 2732 EPROM U6 2316 OR 9316 PROM E4-13A, E7-E8, E9-E11, E12-E35, E16A-E19, E31-E32, E33-E34 -------------------------------------------------------------------------------- 16. VERIFIED FROM DEO. U2 IS U1/U2 COMBINED FROM (9316'S). U1 IS AT PROM ADDR 0000x U2 AT 0800x U2 2732 EPROM U6 2716 PROM E4-13A, E7-E8, E10-E11, E12-GND, E16A-E18, E31-E32, E33-E35 -------------------------------------------------------------------------------- 17. U2 2732 EPROM SINGLE COMBO EPROM FOR Bally AS-2518-17 OR Stern MPU100 code IN a Bally -35 mpu board. Put the -17 U2 image in low half of 2732 address 0000x -07FFx. Put the -17 U6 image in high half of 2732 address 0800x -0FFFx. If that does not work try swapping which half you put the images into but I think that the above is correct. E22-E13, E12-GND, E35-E11, E7-E8 Verified (thanks to jrauk for confirm) -------------------------------------------------------------------------------- 18. U2 2532 EPROM or 9332 ROM U6 2532 EPROM or 9332 ROM Verified off marvin3m.com E4-E12, E7-E8, E10-E11, E13a-E14, E16a-E34, E29-E33, E31-E32 -------------------------------------------------------------------------------- Notes on -133 Bally video pins use an AS-2518-133 mpu. I believe that some later games such as Grand Slam may have also used the AS-2518-133 mpu. Except for One component change; the boards are identical. This is the same as an AS-2518-35 mpu except that R113 which is fed from J4 by +43v on the -35 is now CR52 a 1N4148 diode fed by 6.3vac from General Illumination. To use the -133 as a -35 change CR52 to be a 2k ohm 1/4 watt resistor or to use a -35 as a -133 change R113 from a resistor to a 1N4148 diode. R113/CR52 (-35/-133) is located by the bottom of the J4 connector. If using a diode to function as a -133 mpu the cathode (ie: striped end) connects to capacitor C1 (it is the end away from J4). When using a resistor to function as a -35 it does not matter in which direction the resistor is installed. When in doubt what your machine calls for consult your game's mpu schematics at J4 pin 15. R113/CR52 feeds the zero crossing circuit and an error here may result in a Flash 6X error on power up. What this also means: Usage as a -35 Flash 6X is check your solenoid fuse first as always; on a -133 Flash 6X could also be no General Illumination power; thus if your G.I. lights don't light your mpu will not come up in the -133 scenario. -------------------------------------------------------------------------------- Combining Rom on Bally Mpu 1. Note: when combining U2 and U6 together into a single 2732 Eprom U2 is at address 0000x and U6 Starts at address 0800x. This is a 4K Eprom and is the maximum a level 17 can hold. (from 9316 rom). Applicable MPUs. AS-2518-17 Could also be used in a -35 and -133 as well. To run a -17 game if need be. 2. Note: when combining 1/4 K rom together into a single 2732 Eprom As in Nite Rider 721-12, 721-13; The start addresses of U1-U4 are: U1 0400x, U2 0600x, U3 0000x, U4 0200x, U6 0800x. Nite Rider was tested combining into a single 2732 on a Level 17 board and verified correct. The Same applies to Freedom and Freedom has been tested also. Other addresses may be possible based on the jumpers. Refer to yellow pinball book by R.A. Hornick. Applicable MPUs. AS-2518-17 Could also be used in a -35 and -133 as well. To run a -17 game if need be. 3. When combining a pair of 9316's (in U1 and U2 together to form a single 2732 to be used in U2; U1 is to be put at address 0000x and U2 is to be put at address 0800x in the 2732. Using the DOS or Windows copy command to combine rom images: From the command prompt Dos or any Windows version including XP: copy /b u2.bin+u6.bin combo.bin the file combo.bin will be created with u2 in the low and u6 in the high. If your game rom were size 2Kbytes (ROMs 9316, 2516, or 2716) then this command will create a single combo.bin file whose size is 4Kbytes that will fit into a single 2732 EPROM. For Bally -17 MPU and Stern MPU100 games. This creates a single complete game rom that fits into a 2732. Note: For bally and stern images from low to high are: U1, U2, U3, U4, U5, U6. If your game only used U2 and U6, the above command should be correct for you. The copy command can be used to combine more than two images if needed. copy /b file1.bin +file2.bin +file3.bin +file4.bin combo4.bin Applicable MPUs. AS-2518-35 and -133 -------------------------------------------------------------------------------- A TI TMS2516 will also work in place of a 2716. It will also program on the sunshine burner as a 2716. Distributor claims that the 9332A can be read like a 2532. This seems to be correct. This should mean that it would be possible to substitute a 2532 for a 9332. To date this is a true statement from my own experience. Note: 9332 in this document refers to a 9332A ROM. There is a such thing on William's boards as a 9332B. The 9332B ROM appears to be PIN/READ compatible with a 2732 EPROM. The 9316B ROM appears to be PIN/READ compatible with a 2716 EPROM. The 9316B ROM is also used by Williams on their MPU (the flipper ROM) I have seen a 9316B part in a Bally Sound board (Space Invaders pin for one). I have to date never seen a 9316B used on the Bally MPUs. The 2732 may or may not be an "A" part. The A and B designations are given to warn you of the ROM differences and are not applicable to the EPROM. ============================================================================== Jumpers for Bally AS-2518-17 / Stern MPU-100 Sources: Bally Documetation courtesy of Ed Schmidt, Bally circa 1986. Your's Truly: d_overturf@yahoo.com and Two bit Score Amusements (from flyer) Two Bit Score Amusements (from flyer) Austin TX 78748 Note: The Bally AS2518-17 MPU is the SAME board as a Stern MPU-100 MPU200 jumper Documentation courtesy of Bally. -------------------------------------------------------------------------------- 1. U2 9316 PROM U6 9316 PROM E1-E2, E3-E4, E6-E7 Note: E8-E10 MAY BE LEFT IN BUT IS NOT NECESSARY. -------------------------------------------------------------------------------- 2. Source: Dallas Overturf d_overturf@yahoo.com U2 2732 EPROM (THIS IS THE FULL CAPACITY OF THE BALLY -17/STERN 100) REWORK: IF THERE IS CURRENTLY A JUMPER IN E4 REMOVE IT. IF THERE IS CURRENTLY A JUMPER IN E3 REMOVE IT. E4 AND E3 ARE LOCATED BETWEEN U10 AND U11. CUT TRACE ON SOLDER SIDE OF BOARD TO U18 PIN 4. JUMPER U18 PIN 5 TO THE FEED THRU THAT THIS CUT ETCH WENT TO (IT CONNECTS TO U2 PIN 18). THIS IS THE ONLY PROM ENABLE AND IT IS THE INVERSION OF VUA-02-A12. COMPONENT SIDE: TO ISOLATE U2 PIN 21 CUT TRACE TO FEED THRU JUST BELOW U2 PIN 13 (BOARD ORIENTATION IS SUCH THAT THE NOTCH OF THE U2 CHIP IS UP, AND J5 IS ON YOUR RIGHT) THE FEED THRU BELOW U2 PIN 13 IS THE RIGHT HAND SIDE OF A SMALL ETCH. FOLLOWING THIS ETCH TO YOUR LEFT; IT SHOULD ALSO CONNECT TO TWO OTHER FEED THRUS. THIS ETCH SHOULD BE CUT NEAR THE RIGHT HAND FEED THRU DIRECTLY BELOW U2 PIN 13. DO NOT CUT IT BETWEEN THE TWO FEED THRUS ON THE LEFT SIDE. JUMPER E4 TO FEED THRU JUST BELOW U2 PIN 13. (THIS SHOULD HAVE CONNECTED E4 TO U2 PIN 21). CONNECT JUMPER PAD E3 TO U17 PIN 7. (OR ANY GROUND CONNECTION). CONNECT E6 TO E7. NO OTHER JUMPERS ARE REQUIRED. -------------------------------------------------------------------------------- 3. Source: Two Bit (flyer) U2 2758 PROM U6 9316 PROM E1-E2, E3-E4, E6-E7 CUT THE TRACE FROM U2 PIN 18 TO U3 PIN 18 WHERE IT PASSES BETWEEN SOCKETS U2 & U3. RUN A JUMPER FROM U2 PIN 18 TO U17 PIN 11. U2: TIE PIN 12 TO 19, 21 TO 24; CLIP PINS 19 AND 21 SHORT SO THEY DO NOT REACH INTO SOCKET. -------------------------------------------------------------------------------- 4. Source: Two Bit (flyer) U2 2758 PROM U6 2716 PROM E1-E2, E3-E4, E6-E7 UNDER BOARD: SHORT U18 PINS 4 & 5; TOP OF BOARD: CUT PIN 4 AWAY FROM U18; U2: TIE PIN 12 TO 19, 21 TO 24; CLIP PINS 19 AND 21 SHORT SO THEY DO NOT REACH INTO SOCKET. U6: CLIP PIN 21 SHORT AND JUMP TO PIN 24. -------------------------------------------------------------------------------- 5. Source: Two Bit (flyer) U2 2716 PROM U6 9316 PROM E1-E2, E3-E4, E6-E7 CUT THE TRACE FROM U2 PIN 18 TO U3 PIN 18 WHERE IT PASSES BETWEEN SOCKETS U2 & U3. RUN A JUMPER FROM U2 PIN 18 TO U17 PIN 11. U2: CLIP PIN 21 SHORT AND JUMP TO PIN 24. -------------------------------------------------------------------------------- 6. Source: Two Bit (flyer) U2 2716 PROM U6 2716 PROM E1-E2, E3-E4, E6-E7 UNDER BOARD: SHORT U18 PINS 4 & 5; TOP OF BOARD: CUT PIN 4 AWAY FROM U18; ON BOTH U2 AND U6: CLIP PIN 21 SHORT AND JUMP TO PIN 24. -------------------------------------------------------------------------------- =============================================================================== STERN MPU-200 CPU JUMPER COMBINATIONS MPU200 games run a faster clock jumpers 32-33, 34-35 installed. =============================================================================== 1. (SANITY CHECK FROM TWO BIT FLYER #3 BELOW IS MORE DETAILED) U1 2716 PROM U2 2716 PROM U5 2716 PROM U6 2716 PROM 2-3, 5-7, 9-10, 13-14, 16-18, 19-21, 23-25, 27-28, 29-31, 32-33, 34-35 JUMPER CONNECTIONS 36, 37, 38 ARE NOT CONNECTED. -------------------------------------------------------------------------------- 2. (SANITY CHECK FROM TWO BIT FLYER #3 BELOW IS MORE DETAILED) U1 9316 PROM U2 9316 PROM U5 9316 PROM U6 9316 PROM 1-5, 2-6, 8-9, 12-13, 16-18, 19-20, 22-25, 26-28, 29-31, 32-33, 34-35 JUMPER CONNECTIONS 36, 37, 38 ARE NOT CONNECTED. -------------------------------------------------------------------------------- 3. SOURCE: STERN DOCUMENTATION COURTESY of Bally. BREAKDOWN SHOWS THAT ANY COMBINATION OF ROM (9316 AND EPROM (2716) IS POSSIBLE. 9316 PROM OR 2716 EPROM U1 9-8, 28-26 OR 9-10, 28-27 U2 5-1, 2-6 OR 5-7, 2-3 U5 19-20, 29-31 OR 19-21, 29-30 U6 13-12, 25-22 OR 13-14, 25-23 BOTH OF THE ABOVE (9316 OR 2716) REQUIRE JUMPER 16-18 TO BE IN ALSO. THE ABOVE JUMPERS APPLY TO BOTH AN MPU 200 BOARD USED AS A 100 OR 200. FOR MPU 200 USED AS AN MPU 200 YOU MUST ALSO CONNECT 32-33, 34-35. JUMPER CONNECTIONS 36, 37, 38 ARE NOT CONNECTED. ------------------------------------------------------------------------------- 4. DOWN GRADE MPU 200 TO AN MPU 100 (ROMS ONLY) Source: Bally REMOVE E32-E33, E34-E35 (Slow clock for MPU100 type games) U2 9316 ROM E5-E7 U6 9316 ROM E11-13 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ****************************************************************************** Rom / Prom Pinout Reference SOURCE: STANDARD DATA BOOK(S) ON THE PART(S) Note: Programming Voltages for the 2716 is 25V. For 2732/2732A is 25V and 21V respectively. Programming Voltages for the 2764-27512 are 21V for the plain or D versions and 12.5V for the A Versions. Note: VCC may be 6V to program in many cases. some require this for "fast" programming mode. This document does not detail programming it is only intended to show you what is needed to "read" the data from the chip; and all signals used for this are TTL hi/lo (3 to +5v / logic GND to 0.2v respectively). If you are not sure about the part; try the lower VPP first to program; if the data fails to verify, then try the higher VPP. To enable the chip to just read out data, VPP is normally +5V. On the 27xxx EPROM. If you are going to make a reader this should be sufficient info for now. If you want to program the various chips timing vary on program pulse widths from 1ms to around 1us according to the Toshiba book I'm looking at. You will want to pick up a spec on the various chips in this case as there are differences you'll need to design for. First get the reader going; and be prepared to allow for 4 voltages on VPP; 0, 5, 12.5, 21 and be able to control them. CE- = chip enable; low true. OE- = output enable; low true. VPP = programming voltage for programming (normally +5v when reading) VCC = Normal +5v source (may be 6v for fast program mode) GND = Ground (Ie: Voltage Common; aka: VSS) A1,A2... = Address lines 1 through n. D1,D2... = data lines 1 through n. Size EPROM (size) ------- ------------- 1048576 27C080 (1024K) 524,288 27C040 (512K) 262,144 27C020 (256K) 131,072 27C010 (128K) 65,536 27512 ( 64K) 32,768 27256 ( 32K) 16,384 27128 ( 16K) 8,192 2764 ( 8K) 4,096 2732 ( 4K) 2,048 2716 ( 2K) ============================================================================== Pinout for 7641 512 x 8 ROM. Also for 3624 as well. 7641 Used By Williams & Gottlieb System 80. and the 3624 Rom Used By Bally. Pin Pin 1 A7 24 VCC 2 A6 23 A8 3 A5 22 NC 4 A4 21 CS- 5 A3 20 CS- 6 A2 19 CS 7 A1 18 CS 8 A0 17 D7 9 D0 16 D6 10 D1 15 D5 11 D2 14 D4 12 GND 13 D3 ======================= Pinouts for 2316/9316A. 2K X 8 Roms: Used by Bally. Note: On early 2316 Roms pin 21 was a No Connect. It was later used as a LOW true chip select as shown. Pin Pin 1 A7 24 VCC 2 A6 23 A8 3 A5 22 A9 4 A4 21 CS- (NC on early chips) 5 A3 20 CS- 6 A2 19 A10 7 A1 18 CS 8 A0 17 D7 9 D0 16 D6 10 D1 15 D5 11 D2 14 D4 12 GND 13 D3 ======================= Williams/Bally/Gottlieb 2K x 8. 2716 EPROM and 9316B ROM. Pin Pin 1 A7 24 VCC 2 A6 23 A8 3 A5 22 A9 4 A4 21 VPP (25V TO PROGRAM) 5 A3 20 OE- 6 A2 19 A10 7 A1 18 CE- 8 A0 17 D7 9 D0 16 D6 10 D1 15 D5 11 D2 14 D4 12 GND 13 D3 ======================= Bally/Williams 4K x 8. 9332 ROM & 2532 EPROM. (Williams schematic claims 2332 but it seems they really use a 9332 and the schematic pinout is for a 9332) Note: as far as I can see these are all substitutible for each other. Pin Pin 1 A7 24 VCC 2 A6 23 A8 3 A5 22 A9 4 A4 21 VPP (25V TO PROGRAM) 5 A3 20 PD/PGM- (PD IS POWER DOWN, LOW TO READ) 6 A2 19 A10 7 A1 18 A11 8 A0 17 D7 9 D0 16 D6 10 D1 15 D5 11 D2 14 D4 12 GND 13 D3 ======================= 2732/2732A EPROM 4K x 8 Used by Bally Pin Pin 1 A7 24 VCC 2 A6 23 A8 3 A5 22 A9 4 A4 21 A11 5 A3 20 OE-/VPP (2732 25V, 2732A 21V TO PROGRAM) 6 A2 19 A10 7 A1 18 CE- 8 A0 17 D7 9 D0 16 D6 10 D1 15 D5 11 D2 14 D4 12 GND 13 D3 ======================= Gottlieb 4K x 8 2332 ROM (Utility Rom) Pin Pin 1 A7 24 VCC 2 A6 23 A8 3 A5 22 A9 4 A4 21 CS 5 A3 20 CS 6 A2 19 A10 7 A1 18 A11 8 A0 17 D7 9 D0 16 D6 10 D1 15 D5 11 D2 14 D4 12 GND 13 D3 ======================= 2764/2764A 4K x 8bits VPP 21/12.5V respectively. Pin Pin 1 VPP 28 VCC 2 A12 27 PGM- 3 A7 26 NC 4 A6 25 A8 5 A5 24 A9 6 A4 23 A11 7 A3 22 OE- 8 A2 21 A10 9 A1 20 CE- 10 A0 19 D7 11 D0 18 D6 12 D1 17 D5 13 D2 16 D4 14 GND 15 D3 ======================= 27128/27128A 16K x 8bits VPP 21/12.5V respectively. Pin Pin 1 VPP 28 VCC 2 A12 27 PGM- 3 A7 26 A13 4 A6 25 A8 5 A5 24 A9 6 A4 23 A11 7 A3 22 OE- 8 A2 21 A10 9 A1 20 CE- 10 A0 19 D7 11 D0 18 D6 12 D1 17 D5 13 D2 16 D4 14 GND 15 D3 ======================= 27256/27256A 32K x 8bits VPP 21/12.5V respectively. Pin Pin 1 VPP 28 VCC 2 A12 27 A14 3 A7 26 A13 4 A6 25 A8 5 A5 24 A9 6 A4 23 A11 7 A3 22 OE- 8 A2 21 A10 9 A1 20 CE- 10 A0 19 D7 11 D0 18 D6 12 D1 17 D5 13 D2 16 D4 14 GND 15 D3 ======================= 27512/27512A 64K x 8bits VPP 21/12.5V respectively. Pin Pin 1 A15 28 VCC 2 A12 27 A14 3 A7 26 A13 4 A6 25 A8 5 A5 24 A9 6 A4 23 A11 7 A3 22 OE- /VPP 8 A2 21 A10 9 A1 20 CE- 10 A0 19 D7 11 D0 18 D6 12 D1 17 D5 13 D2 16 D4 14 GND 15 D3 ======================= Notes section: You can directly sub in a 2732 for a 2716. To do so; you need to put the image from the 2716 or 9316 into the UPPER half of the 2732. In a 2716, the image exists in prom addresses 0000 - 07FF inclusive. That is the full size of a 2716. The size of the 2732 is 0000-0FFF. (my notation of 0000 - xxxx) in all cases is INCLUSIVE. To use a 2732 as a 2716 you would program the 2716 image into the 2732 in locations 0800 - FFFF. Doing it this way will not require any jumper changes on your game PROVIDED it was working with and jumpered for a 2716 in the first place. You may use a 2732 or 2732A chip. General: On your prom programmer you will program the 2732/a as a 2732/a and you will have to at least specify the starting address (in this case 0800) for some you may need to specify both a starting and ending address if so they would be 0800 and 0FFF respectively. Please consult your specific programmer manual for exactly how to do this if you do not know. ------------------------------------------------------------------------------ DOCUMENT CORRECTION/MODIFICATION HISTORY: REV 2.0 CLEAN UP AND RELEASE TO NET. REV 2.0.1 08-28-92 MAKE PIN NOTATIONS CONSISTENT. (NO FUNCTIONAL CHANGES) REV 3.0 01-24-93 ADD JUMPER E16-E18 TO STERN MPU200 USING 9316 & 2716. REV 4.0 06-15-96 ADD SINGLE 2732 CONFIG FOR BALLY -35. REV 5.0 11-17-97 ADD ROM/PROM pinouts for convenience. -> Net 12-05-97. REV 6.0 03-03-98 CORRECT SOURCING/CREDITS and add some comments. REV 7.0 05-23-02 Update email addrs. Added notes section. REV 7.1 09-03-04 Fix mis-marked pin 19 on 2316/9316A pinout Was shown as CS is A10. REV 7.2 12-03-04 Add some chip byte size definitions. No functional changes. REV 7.2.1 07-31-05 Clear up a comment; no functional changes. REV 7.3.0 10-31-05 Add command copy syntax for combining images. REV 7.3.1 03-29-06 Add Note that: #16. SINGLE COMBO EPROM FOR AS-2518-17 IN -35 board: is Verified. Also Add in 2532/9332 jumpers from Marvin3m #18. REV 7.3.2 01-28-07 Add a couple clarifing notes.